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Dan Barlow:
I'd keep 2-3-7-10 and try to play one of the low cards
early, leaving me with a nice assortment of cards that should help avoid
getting trapped into letting him peg a lot.
With 5-6-7-10 on an 8
cut I'd drop the 6 on pone's J
lead, hoping for a 31-2 with no pegging by pone. I'd play the same on an
8 cut. Hands that
were worth twelve with the 8
are now worth thirteen, enough to go out, so I'd need to peg out to win.
However, he may have eleven points (5-5-J-Q),
in which case I still want to limit his pegging.
DeLynn Colvert:
Keep the 3-5-7-10 and play the 3 on a
J lead. Stay away
from pone at all costs, you do not need to peg. Dropping the 7
may play into a twelve-point hand and lose the game. A 3
may result a 15-2 or a pair for two, but pone will have an eight hand at
best with that combo. The 7 and 5 are
dangerous cards with an 8 cut and a J lead.
Dump them at the first opportunity.
If I'm stuck holding 5-6-7-10, I would play the 6
on a face card lead, as I do not need to score. It doesn't matter
whether the cut is a diamond or heart.
George Rasmussen:
The only sure thing revealed with an 8
starter with a J
lead is that pone has gained one point on the cut of the heart starter.
Your opponent is thirteen points out, the 8 cut does not go
well in most hands in which the J is retained. Play
defensively. It's not likely you can peg five points anyway, so force your
opponent to get those thirteen from the score of the hand. Play the
6 on the J lead and you'll likely score 31-2 with
the play of the 5. Ideal to close the count at 31 with that
5-spot. Don't pair a 5 if pone drops one
unless it puts the count beyond 26. Play the 6 on the
J lead regardless of the suit of the 8
starter.
Michael Schell:
The first question is whether to keep 5-6-7-10 in lieu
of, say 3-5-6-10, 3-5-7-10 or
3-6-7-10. With pone thirteen out, my intention is to play off and
hope my opponent falls short. But 5-6-7-10 gives me
unusually good offensive prospects — despite starting five holes
out — in case the cut and pone's cause me to think my chances are better
trying to peg out. Even for defense 5-6-7-10 looks pretty
good, with a magic eleven, a 7 to respond safely to a
2, 3 or 4 lead, and the
10 as an out card on a 6 or 7
lead. The alternatives space the ranks out a little better, but probably
not enough to offset the flexibility of 5-6-7-10.
Now to the choice of replies to the J
lead. My first impulse is always offensive, so over the board I'd be
wondering if there was any reason not to take the 15-2. After all,
it gives me a shot at pegging out if I can find just one more two-point
score (since I'm guaranteed a go or last card). The problem is that pone
could have 5-5-x-x, 5-10-J-Q or
5-J-Q-K, and if these include the right J, or a
pair (in the case of 5-5-x-x), then taking the 15-2 kills
me. Note that among these hands, the losers playing my 5 on
a 8 cut are
limited to 5-5-J-J.
OK, so what about playing off with the 6, which general
principle suggests is the the right thing to do at this score? This loses
to 6-7-8-J (8
cut), and it eschews a chance to peg out against 13+ point hands like
6-7-8-J (8
cut), 7-8-9-J or 4
5 6
J. Note that against
7-7-8-J or 7-8-8-J I'll peg out playing
either the 5 or the 6. I guess I'd have
to say that the prospect of winning against the mid-card leads outweighs
the likelihood of losing to 5-5-J-J if the starter doesn't
match the lead, but it doesn't outweigh the likelihood of losing to the
other 5/x hands if the starter does match
the lead. So I'd play the 6 on a right J
lead, but the 5 on a wrong J lead.
Phyllis Schmidt:
I'll keep 5-6-7-10 and play the 5 on
pone's J lead,
regardless of the starter suit. My opponent may have all face cards, and I
still have a chance for 31 on the next card, and a final go.
Peter Setian:
Leave it to Hal Mueller to ask three questions in one! First of all, I
would have kept 3-5-7-10 and discarded 2-6.
This gives you plenty of points and the most variety to stay away from
pegging trouble. Now that I have 5-6-7-10, and see a
J lead, this seems to be
one of those close 50/50 plays which would take too long at the table to
figure out. (Yes, too long.) My first impulse is to play the
6 for defense, but this is so close that even the right J
shown may change my first decision. If we sit and analyze, a couple hands
that the pone could have with the J
where playing the 6 would be regretful include 6-7-7
and 6-7-8. Or flush hands like A
6 8
J, but these are very
unusual. The hands where playing the 5 would be regretful
include a rare 8-8-8 or a more likely 5-5-J
remaining, where you may or may not peg out, depending on the pone's tough
end play. Again there are also unusual flush hands like A
5 9
J or A
5 7
J also.
I suppose with all possibilities considered, the chances of the pone
holding 6-7-7 or 6-7-8 may be slightly
higher, but holding a J
would probably mean pone had to discard two more face cards, figuring most
other low cards would have been held with the hand. Ask the computer (see
below)! Of course there are hands where the pone could have 13-16 points
without pegging, and either play won't matter.
HALSCRIB:
My first priority is to make sure I'll go out if pone doesn't win
first. Since I'm certain to peg at least one point, all I need is four
points between hand and crib. Fully eleven of the fifteen possible keeps
guarantees me at least four combined points after the starter, so I'll
start by ruling out the three that don't (2-3-5-6,
2-5-6-10, 2-5-7-10 and 3-6-7-10). My
next step is to estimate how many points each of the remaining hands can
be expected to give up in the pegging. The fewer, the better. Here are my
numbers:
Keep |
Toss |
|
Average opponent's
pegging |
2-3-5-7 |
6-10 |
|
1.04 |
2-3-5-10 |
6-7 |
|
1.20 |
2-3-6-7 |
5-10 |
|
1.33 |
2-3-6-10 |
5-7 |
|
1.43 |
2-3-7-10 |
5-6 |
|
1.20 |
2-5-6-7 |
3-10 |
|
1.20 |
2-6-7-10 |
3-5 |
|
1.26 |
3-5-6-7 |
2-10 |
|
1.24 |
3-5-6-10 |
2-7 |
|
1.28 |
3-5-7-10 |
2-6 |
|
1.11 |
5-6-7-10 |
2-3 |
|
1.26 |
Of the eleven candidates, I think 2-3-5-7 will give up
the fewest pegs on average, so that's my choice.
When pegging as dealer on Fourth Street I consider the frequency of
pone's possible hands given pone's starting score (since these
frequencies can vary quite a bit depending on how far pone has to go). I
then calculate my possible plays against pone's possible holdings,
weighting the results based on the likelihood of pone holding each
particular hand. These calculations are used to estimate my opponent's
total winning chances (Lose %), which I obviously want to minimize.
I also get a "free" estimate of my chances of pegging out before pone gets
to count his hand (Win %), though my concern here is just to win
the game regardless of whether that's by pegging or by holding pone short.
Assuming I've held 5-6-7-10 and tossed 2-3,
here are my numbers based on pone's lead of the J:
As you can see I'd play the 5 with either an 8
or 8 starter.
Granted, if the cut matches the suit of pone's J lead, then
this raises the possibility of pone having a ten-point hand like
5-10-J-Q, and pegging
enough to go out as follows:
J 5 (15-2) 5 (20-2) 7! (27-1) Q 6 10 (26-1) 10 (10-1)
But by taking the points, I'll peg out nearly half the time regardless
of what pone has. If pone has a flush, she'll have an extra two
points on the heart starter (counting the right J), and by
pegging out I'll deny her victory in those cases where she already has
enough to go out. Taking the 15-2 also snatches a win against
5-5-5-J or 5-5-J-right J. By playing the 7
on pone's 5, I win immediately on a 10 lead.
The risk of giving up a go or 31 to a 2, 3
or 4 doesn't amount to much, since a stray low card will
probably leave pone short of home even with a few pegs.
Putting it all together, I think the benefits barely outweigh the
risks, so I'll take the points rather than play off with the 6.
What are the humans afraid of?
Panelists
Dan Barlow won the 1980 National Open Cribbage
Tournament, and made the 1985 All American Cribbage Team. His cribbage
strategy articles appeared in Cribbage World for many years, and can
be seen on the ACC Web site. He
also provides strategy tips at
MSN Gaming Zone. He has written seven books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
The
Cribbage Bookstore.
DeLynn Colvert (1931–2019) is the highest rated tournament player in the history of organized cribbage. He was a five-time National Champion, author of
Play Winning Cribbage,
longtime editor of the monthly magazine Cribbage World, and the ACC's only
Life Master - Seven Stars. He also directed two annual tournaments in Missoula, MT, served as the ACC's President, and was one of the game's most affable emissaries. It's scarcely an exaggeration to say that Colvert's career defines modern cribbage.
George "Ras" Rasmussen is a Life Master - Two Stars, a four-time All-American, the national Grass Roots Division 1 champion in 2009, a former state champion in Virginia, Montana and Washington, and holds a Gold Award and a President's Award. He also directs the Washington State Championship, held
each year in Centralia, WA. His articles on cribbage are available on the
ACC Web site.
Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and was one of the principal architects of ACC Internet Cribbage.
Phyllis Schmidt is a charter member of the ACC, and has been
playing cribbage for about 40 years. She is a Life Master - One Star, a
Senior Judge, a National Champion (1992) and winner of the ACC Tournament of Champions (2005). She attends about 30
tournaments a year.
Peter Setian has played cribbage for over three decades, and has been
a member of the ACC for about 14 years. During that time, he has won seven major tournaments and earned his Life Master rating. He plays in about
12-16 tournaments per year, including the ACC Tournament of Champions and
the annual Grand National.
HALSCRIB is widely regarded as the world's strongest computer
cribbage player. Its opinion was solicited using a special analysis version
of the program. Since HALSCRIB only speaks binary, its thoughts have been
translated into English by Michael Schell and its creator, Hal Mueller, a retired mathematics professor and eight-time ACC tournament winner.
For more information, see the
HALSCRIB home page. |