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        | It's the first hand of the game, and you're pone holding
              A-A-8-9-Q-K. What do you keep? |  hide answers Dan Barlow:
          I keep A-A-8-9. Three cuts will give me more than 
          six points, and Q-K is not a toss that scares me. John Chambers:
          Being the first hand of the game, I would throw the Q-K. 
          This discard will not hurt you very often, and if it does you have 
          over three streets to make it up. But let's say a 5 
          gets cut. Even though it will help the crib, it will also help your 
          hand. Also remember that there is much more likelihood of a card 
          between A and 9 being cut than a 
          J, Q, or K. DeLynn Colvert:
          Aw, c'mon, go for it and keep A-A-8-9. You might cut 
          yourself seven or eight points, and you could even peg a few more with 
          the two As. George Rasmussen:
          Let me say that I am a rather defensive player when it comes to 
          discarding to opponent. My first choice since I have only two points 
          would be to make the safest discard. Goodbye 9-K! Now 
          if we consider the disadvantage of such a small hand on the opening 
          deal as pone, then it would seem apparent that some pegging potential 
          might be considered. Even with a favorable cut on this hand, no adding 
          machine will be need to score the hand. Let's discard the Q-K, 
          which has a higher average than the 9-K, and increase 
          the chances of pegging. If a 6 or 7 is 
          cut giving seven or eight points in this hand, then lead from the
          As. If any other cut, lead the 8. Michael Schell:
          As first pone I start the game -8 to dealer's +8. Other things 
          being equal I can just as easily play on, off or balanced at this 
          score. But after seeing these dreary cards, other things aren't equal. 
          The most I can possibly fetch in the hand with this is ten points if I 
          hold A-A-Q-K and cut a 4, and that's a 
          best case scenario. With such dim offensive prospects, it's tempting to just give up on a forward strategy and 
          toss 9-K, hoping to slow 
          down my opponent enough over the course of the game that his initial 
          positional surplus erodes to nothing. This pretty much commits me to a defensive strategy for the 
          duration, and if dealer turns out to have a blockbuster hand this deal, 
          it'll be looking pretty grim. So I think I'm going to toss Q-K. This will both 
          gain
          ˝ point more in the hand and give up ˝ 
          point more in the crib than than A-A-8-Q 
          (I'll defer to 
          HALSCRIB for the exact numbers). Q-K is a pretty good "gambling" toss if you're looking to 
          spike dealer's crib. According to
          George Rasmussen's statistics 
          it holds dealer to two points or less a trifle more often than 
          9-K. In 
          one scenario I cut a low card, lead an A, and catch dealer with 
          5s and 
          ten-cards. He pegs one point, gets six or eight in his hand, and is 
          shut out in his crib having tossed 6-8. I then deal the second hand 
          with my opponent already in marginal position. Alternatively I cut a 
          6, peg two or three points by leading away from my 
          A-A, and deal the 
          next hand -7 or -8 with enough time left in the game to mount an 
          offensive strategy if my cards pick up. Of course I'm screwed if 
          dealer tosses himself 5-x and I cut a ten-card (that's 
          why Q-K is a 
          gambling toss!), but as first pone I'll probably need to take some chances to win, 
          and holding A-A-8-Q 
          at least gives me a couple different favorable scenarios to hope for. As I've said before, at 0-0* it's 
          often a good idea to make a forcing discard — one where the cut 
          is likely to 
    drive you toward a particular strategy — rather than one that might be 
          statistically more favorable on average. Phyllis Schmidt:
          Not much to choose from here, but I'll keep A-A-8-9. 
          This leaves more cards to help the hand and maybe peg a few too. Peter Setian:
          Since the hand has almost no potential (certainly not enough as the 
          first hand for pone) I would vote for the conservative discard of
          9-K to try holding the dealer to as few points as 
          possible. It's a little early to try the "all or nothing" discards of
          Q-K or 8-9, which seem to have little in 
          their favor anyway. HALSCRIB:
          This is not an inspiring bunch of cards. None of the possible keeps 
          averages anywhere near the median eight points, and most of the 
          alternatives net out within about ˝ point 
          of each other, so there's not all that much difference between the lot: 
        
          
            | Keep | Toss |  | Max. hand
 |   Average  hand
 |  Opp's crib
 | Expected average
 | Average 
            pegging: Net (Pone/Dealer)
 |  
            | A-A-8-9 | Q-K |  | 8 | 4.35 | 4.78 | -0.43 | -0.65 
            (1.74/2.39) |  
            | A-A-8-Q | 9-K |  | 6 | 3.83 | 4.13 | -0.30 | -0.67 (1.80/2.48) |  
            | A-A-8-K | 9-Q |  | 6 | 3.83 | 4.20 | -0.37 | -0.54 (1.87/2.41) |  
            | A-A-9-Q | 8-K |  | 8 | 3.83 | 4.21 | -0.36 | -0.76 (1.91/2.67) |  
            | A-A-9-K | 8-Q |  | 8 | 3.83 | 4.37 | -0.50 | -0.57 (1.93/2.50) |  
            | A-A-Q-K | 8-9 |  | 10 | 4.09 | 5.83 | -1.74 | -0.98 (1.54/2.52) |  With so little offensive potential here, I'm disinclined to make a 
          loose toss like 8-9 or Q-K. 9-K 
          is the absolute safest toss, but tossing 8-K instead is 
          almost as safe while retaining the A-A-9 combination 
          for pegging. That seems like a worthwhile tradeoff, and it'll leave me 
          with the option of leading the aggressive 9 in hopes of 
          scoring a 31-4 if dealer replies with a ten-card, so A-A-9-Q 
          is the play for me. PanelistsDan Barlow won the 1980 National Open Cribbage 
    Tournament, and made the 1985 All American Cribbage Team. His cribbage 
    strategy articles appeared in Cribbage World for many years, and can 
    be seen on the ACC 
    Web site. He also provides strategy tips at
    MSN Gaming 
    Zone. He has written seven books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
    
    The Cribbage Bookstore. John Chambers was one of the original founding 
    members of the ACC. He is a Grand Master, winner of seven major tournaments, 
    and author of 
    Cribbage: A 
    New Concept, He also directs three annual tournaments: the Ocean 
    State Cribbage Classic, New England Peer Championship and Charity Cribbage 
    Challenge. DeLynn Colvert (1931–2019) is the highest rated tournament player in the history of organized cribbage. He was a five-time National Champion, author of 
    Play 
    Winning Cribbage, longtime editor of the monthly magazine Cribbage World, 
    and the ACC's only Life Master - Seven Stars. He directs the Montana 
    Championship and Montana Open, both held annually in Missoula, and serves as 
    President of the ACC. George "Ras" Rasmussen is a Life Master - Two Stars, a four-time All-American, the national Grass Roots Division 1 champion in 2009, a former state champion in Virginia, Montana and Washington, and holds a Gold Award and a President's Award. He also directs the Washington State Championship, held 
    each year in Centralia, WA. His articles on cribbage are available on the
    ACC Web site. Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and was one of the principal architects of ACC Internet Cribbage. Phyllis Schmidt is a charter member of the ACC, and has been 
    playing cribbage for about 40 years. She is a Life Master - One Star, a 
    Senior Judge, a National Champion (1992) and winner of the ACC Tournament of Champions (2005). She attends about 30 
    tournaments a year. Peter Setian has played cribbage for over 20 years, and has been a 
    member of the ACC for about 14 years. During that time, he has won seven major tournaments and earned his Life Master rating. He plays in about 
    eight tournaments per year, including the ACC Tournament of Champions and 
    the annual Grand National. He enjoys participation in Grass Roots Club #72. HALSCRIB is widely regarded as the world's strongest computer 
    cribbage player. Its opinion was solicited using a special analysis version 
    of the program. Since HALSCRIB only speaks binary, its thoughts have been 
    translated into English by Michael Schell and its creator, Hal Mueller, a retired mathematics professor and eight-time ACC tournament winner. For 
    more information, see the 
    HALSCRIB home page. |