It's the first hand of the game, and you're pone holding
A-A-8-9-Q-K. What do you keep? |
hide answers
Dan Barlow:
I keep A-A-8-9. Three cuts will give me more than
six points, and Q-K is not a toss that scares me.
John Chambers:
Being the first hand of the game, I would throw the Q-K.
This discard will not hurt you very often, and if it does you have
over three streets to make it up. But let's say a 5
gets cut. Even though it will help the crib, it will also help your
hand. Also remember that there is much more likelihood of a card
between A and 9 being cut than a
J, Q, or K.
DeLynn Colvert:
Aw, c'mon, go for it and keep A-A-8-9. You might cut
yourself seven or eight points, and you could even peg a few more with
the two As.
George Rasmussen:
Let me say that I am a rather defensive player when it comes to
discarding to opponent. My first choice since I have only two points
would be to make the safest discard. Goodbye 9-K! Now
if we consider the disadvantage of such a small hand on the opening
deal as pone, then it would seem apparent that some pegging potential
might be considered. Even with a favorable cut on this hand, no adding
machine will be need to score the hand. Let's discard the Q-K,
which has a higher average than the 9-K, and increase
the chances of pegging. If a 6 or 7 is
cut giving seven or eight points in this hand, then lead from the
As. If any other cut, lead the 8.
Michael Schell:
As first pone I start the game -8 to dealer's +8. Other things
being equal I can just as easily play on, off or balanced at this
score. But after seeing these dreary cards, other things aren't equal.
The most I can possibly fetch in the hand with this is ten points if I
hold A-A-Q-K and cut a 4, and that's a
best case scenario. With such dim offensive prospects, it's tempting to just give up on a forward strategy and
toss 9-K, hoping to slow
down my opponent enough over the course of the game that his initial
positional surplus erodes to nothing. This pretty much commits me to a defensive strategy for the
duration, and if dealer turns out to have a blockbuster hand this deal,
it'll be looking pretty grim.
So I think I'm going to toss Q-K. This will both
gain
˝ point more in the hand and give up ˝
point more in the crib than than A-A-8-Q
(I'll defer to
HALSCRIB for the exact numbers). Q-K is a pretty good "gambling" toss if you're looking to
spike dealer's crib. According to
George Rasmussen's statistics
it holds dealer to two points or less a trifle more often than
9-K. In
one scenario I cut a low card, lead an A, and catch dealer with
5s and
ten-cards. He pegs one point, gets six or eight in his hand, and is
shut out in his crib having tossed 6-8. I then deal the second hand
with my opponent already in marginal position. Alternatively I cut a
6, peg two or three points by leading away from my
A-A, and deal the
next hand -7 or -8 with enough time left in the game to mount an
offensive strategy if my cards pick up. Of course I'm screwed if
dealer tosses himself 5-x and I cut a ten-card (that's
why Q-K is a
gambling toss!), but as first pone I'll probably need to take some chances to win,
and holding A-A-8-Q
at least gives me a couple different favorable scenarios to hope for. As I've said before, at 0-0* it's
often a good idea to make a forcing discard — one where the cut
is likely to
drive you toward a particular strategy — rather than one that might be
statistically more favorable on average.
Phyllis Schmidt:
Not much to choose from here, but I'll keep A-A-8-9.
This leaves more cards to help the hand and maybe peg a few too.
Peter Setian:
Since the hand has almost no potential (certainly not enough as the
first hand for pone) I would vote for the conservative discard of
9-K to try holding the dealer to as few points as
possible. It's a little early to try the "all or nothing" discards of
Q-K or 8-9, which seem to have little in
their favor anyway.
HALSCRIB:
This is not an inspiring bunch of cards. None of the possible keeps
averages anywhere near the median eight points, and most of the
alternatives net out within about ˝ point
of each other, so there's not all that much difference between the lot:
Keep |
Toss |
|
Max.
hand |
Average
hand |
Opp's
crib |
Expected
average |
Average
pegging:
Net (Pone/Dealer) |
A-A-8-9 |
Q-K |
|
8 |
4.35 |
4.78 |
-0.43 |
-0.65
(1.74/2.39) |
A-A-8-Q |
9-K |
|
6 |
3.83 |
4.13 |
-0.30 |
-0.67 (1.80/2.48) |
A-A-8-K |
9-Q |
|
6 |
3.83 |
4.20 |
-0.37 |
-0.54 (1.87/2.41) |
A-A-9-Q |
8-K |
|
8 |
3.83 |
4.21 |
-0.36 |
-0.76 (1.91/2.67) |
A-A-9-K |
8-Q |
|
8 |
3.83 |
4.37 |
-0.50 |
-0.57 (1.93/2.50) |
A-A-Q-K |
8-9 |
|
10 |
4.09 |
5.83 |
-1.74 |
-0.98 (1.54/2.52) |
With so little offensive potential here, I'm disinclined to make a
loose toss like 8-9 or Q-K. 9-K
is the absolute safest toss, but tossing 8-K instead is
almost as safe while retaining the A-A-9 combination
for pegging. That seems like a worthwhile tradeoff, and it'll leave me
with the option of leading the aggressive 9 in hopes of
scoring a 31-4 if dealer replies with a ten-card, so A-A-9-Q
is the play for me.
Panelists
Dan Barlow won the 1980 National Open Cribbage
Tournament, and made the 1985 All American Cribbage Team. His cribbage
strategy articles appeared in Cribbage World for many years, and can
be seen on the ACC
Web site. He also provides strategy tips at
MSN Gaming
Zone. He has written seven books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
The Cribbage Bookstore.
John Chambers was one of the original founding
members of the ACC. He is a Grand Master, winner of seven major tournaments,
and author of
Cribbage: A
New Concept, He also directs three annual tournaments: the Ocean
State Cribbage Classic, New England Peer Championship and Charity Cribbage
Challenge.
DeLynn Colvert (1931–2019) is the highest rated tournament player in the history of organized cribbage. He was a five-time National Champion, author of
Play
Winning Cribbage, longtime editor of the monthly magazine Cribbage World,
and the ACC's only Life Master - Seven Stars. He directs the Montana
Championship and Montana Open, both held annually in Missoula, and serves as
President of the ACC.
George "Ras" Rasmussen is a Life Master - Two Stars, a four-time All-American, the national Grass Roots Division 1 champion in 2009, a former state champion in Virginia, Montana and Washington, and holds a Gold Award and a President's Award. He also directs the Washington State Championship, held
each year in Centralia, WA. His articles on cribbage are available on the
ACC Web site.
Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and was one of the principal architects of ACC Internet Cribbage.
Phyllis Schmidt is a charter member of the ACC, and has been
playing cribbage for about 40 years. She is a Life Master - One Star, a
Senior Judge, a National Champion (1992) and winner of the ACC Tournament of Champions (2005). She attends about 30
tournaments a year.
Peter Setian has played cribbage for over 20 years, and has been a
member of the ACC for about 14 years. During that time, he has won seven major tournaments and earned his Life Master rating. He plays in about
eight tournaments per year, including the ACC Tournament of Champions and
the annual Grand National. He enjoys participation in Grass Roots Club #72.
HALSCRIB is widely regarded as the world's strongest computer
cribbage player. Its opinion was solicited using a special analysis version
of the program. Since HALSCRIB only speaks binary, its thoughts have been
translated into English by Michael Schell and its creator, Hal Mueller, a retired mathematics professor and eight-time ACC tournament winner. For
more information, see the
HALSCRIB home page. |