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You're pone at 115-106*, and get dealt A
3
5
6
J
K.
Needing six points to win, what do you keep? |
hide answers
Dan Barlow:
I need six. If I keep the flush, even if I cut one of the four
cards that won't help me (7, 10,
Q, K), I still win if I cut the right
suit. That gives the flush an edge over keeping the 5.
John Chambers:
In this situation as the non-dealer I would keep 5-6-J-K.
I wouldn't even worry about discarding the A-3 to
your opponents crib. After all there are 9 of 13 cards which can
help your hand. And if you don't get the cut you can possibly peg
the two points you need.
DeLynn Colvert:
Gotta go with the flush. The pegging deception will be worth
anything I give up by relinquishing the 5.
George Rasmussen:
Since I'm only six points from the win, I retain 5-6-J-K.
There are 32 cards that will give me the six points (4-4-4-4,
5-5-5, 6-6-6, 7-7-7-7,
9-9-9-9, 10-10-10-10, J-J-J,
Q-Q-Q-Q and K-K-K). By the way there
are also 32 cards which would put me out holding the 3-5-J-K
(2-2-2-2, 3-3-3, 4-4-4-4,
5-5-5, 7-7-7-7, 10-10-10-10,
J-J-J, Q-Q-Q-Q and K-K-K).
If I miss one of those card however, I believe I have a slightly
better chance to get a peg or two by leading the
J. If dealer puts a
5 for 15-2, I can pair the 5 with no
chance that dealer can peg out from 106*. The 6 will
prevent the drop of the remaining 5s for a pegging
coup. If dealer puts an x on my J
lead, I have a chance to score a run or close the count at 30, and
I'm still holding 5-6 with dealer having the next
lead.
Michael Schell:
Sometimes it's faster to count the losing cuts. Reckoning from the top
down, 5-6-J-K flunks on a wrong 8, 3,
2 or A (twelve total) and gets to
the stinkhole on the right 8 or 2. 3-5-J-K flunks on a wrong
9, 8, 6 or
A (also twelve), getting to the stinkhole on the right
9 or 8. The flush
does a little better since it includes the J and thus gets at least six on
any matching cut. Thus it loses only on a wrong K, wrong
Q, wrong 10
or wrong 7 (eleven total). It also seems a bit more
likely to peg two points. However it means tossing 5-K to
the crib, a difference of 2.3 points compared to tossing A-6.
I suspect that'll count for more in the long run, so I'd keep
3-5-J-K here, though it's probably close.
I prefer 3-5-J-K to 5-6-J-K because the
toss is a little safer and because two-card magic elevens are generally
awkward in pone's hand. If I blow the cut, I'll lead the J,
which will likely keep dealer's 9 off the table, thus
increasing the chances of catching a 5 or even a 2
or 3 instead — hence the preference over leading the
K.
Phyllis Schmidt:
I keep 3-5-J-K, hoping for a few pegs or a cut to go
out without having to peg.
Peter Setian:
Strictly counting cards — if you can do
so fast enough during a game — and considering pegging
probabilities for six points, I would keep the A-3-6-J flush. This
hand has the most cuts for six points, and like most flush hands, a
good chance at pegging the two points (if necessary) when leading the
J. Only 11 out of 46 cut cards won't give you six points.
HALSCRIB:
Gosh, how to weigh the offensive potential of pegging and hand
count, and how to balance offense in general against the defensive
value of keeping dealer short in case I don't get a cut? Let's roll
some numbers:
Keep |
Toss |
|
Average
hand |
|
Pegging |
Offense
Value |
Net |
(pone/dealer) |
A-3-5-6 |
J-K |
|
5.13 |
|
-0.74 |
(2.02/2.76) |
7.15 |
A-3-6-J flush |
5-K |
|
5.52 |
|
-1.18 |
(1.52/2.70) |
7.04 |
3-5-J-K |
A-6 |
|
5.43 |
|
-1.27 |
(1.43/2.70) |
6.86 |
5-6-J-K |
A-3 |
|
5.43 |
|
-0.93 |
(1.89/2.83) |
7.32 |
The surprise in the lot is A-3-5-6, worth only two
points going in, but guaranteed to improve to at least four points
after the cut. In fact, it wins outright on an A,
3, 4, 5, 6,
7 or 9 cut and gets to the stinkhole
on a 2. That's not as good as 5-6-J-K,
which wins outright on any 4, 5,
6, 7, 9 or ten-card,
and I don't think the extra pegging potential of the maverick
A-3-5-6 hand will quite offset the difference. A
3
6
J
rates a little lower on offense, so I don't even need to consider
whether tossing 5-K is justified at this score
(though I'm inclined to dismiss defensive considerations altogether
here). 3-5-J-K rates lower still.
On balance I'll go with 5-6-J-K, planning to lead
the J if I blow the cut. The humans might consider
that a boring choice, but I'm not paid to worry about aesthetics.
Panelists
Dan Barlow won the 1980 National Open Cribbage
Tournament, and made the 1985 All American Cribbage Team. His cribbage
strategy articles appeared in Cribbage World for many years, and
can be seen on the
ACC Web site.
He also provides strategy tips at
MSN
Gaming Zone. He has written seven books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
The Cribbage Bookstore.
John Chambers was one of the original founding
members of the ACC. He is a Grand Master, winner of seven major
tournaments, and author of
Cribbage: A New Concept, He also directs three annual
tournaments: the Ocean State Cribbage Classic, New England Peer
Championship and Charity Cribbage Challenge.
DeLynn Colvert (1931–2019) is the highest rated tournament player in the history of organized cribbage. He was a five-time National Champion, author of
Play Winning Cribbage, longtime editor of the monthly magazine Cribbage World,
and the ACC's only Life Master - Seven Stars. He also directed two annual tournaments in Missoula, MT, served as the ACC's President, and was one of the game's most affable emissaries. It's scarcely an exaggeration to say that Colvert's career defines modern cribbage. George "Ras" Rasmussen is a Life Master - Two Stars, a four-time All-American, the national Grass Roots Division 1 champion in 2009, a former state champion in Virginia, Montana and Washington, and holds a Gold Award and a President's Award. He also directs the Washington
State Championship, held each year in Centralia, WA. His articles on
cribbage are available on the
ACC Web site.
Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and was one of the principal architects of ACC Internet Cribbage.
Phyllis Schmidt is a charter member of the ACC, and has been
playing cribbage for about 40 years. She is a Life Master - One Star, a
Senior Judge, a National Champion (1992) and winner of the ACC Tournament of Champions (2005). She attends about 30
tournaments a year.
Peter Setian has played cribbage for over 20 years, and has
been a member of the ACC for about 14 years. During that time, he has
won seven major tournaments and earned his Life Master rating. He plays
in about eight tournaments per year, including the ACC Tournament of
Champions and the annual Grand National. He enjoys participation in
Grass Roots Club #72.
HALSCRIB is widely regarded as the world's strongest computer
cribbage player. Its opinion was solicited using a special analysis
version of the program. Since HALSCRIB only speaks binary, its thoughts
have been translated into English by Michael Schell and its creator, Hal Mueller, a retired mathematics professor and eight-time ACC tournament winner. For more information, see the
HALSCRIB home page.
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