You're pone at 16-8*. You're dealt 2-3-6-8-10-J.
What do you toss? |
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Dan Barlow:
I save my points and toss the risky 6-8. Why give up
a chance at a decent hand only to find dealer tossed Q-K?
If he has 7-7 and tosses it, I fall behind. But if I
cut a 2 and score ten points while his crib has all
even numbers, I'll be in excellent shape. What isn't risky?
6-J? Then I have to worry he tossed 4-5.
There's plenty of time to come back if you get burned.
John Chambers:
In this situation I would discard the 6-8. With
this discard your opponent will either need to discard a 7
or have a 7 cut as the starter or both.. That's
possible but not likely. On the other hand you need the points to
get into position for your three counts, especially if you get a cut
that doesn't help your hand.
DeLynn Colvert:
I toss 8-J. I like the 2-3-6 combo
(magic eleven), and leading the 3 keeps the 15-2
likely, plus a 31-2 as probable follow up.
George Rasmussen:
I like my position. Dealer is slightly short, and I want to keep
dealer short after this hand. I'll make the safest discard in the
hand. There goes the 6-10.
You could argue in favor of the 8-J, as
2-3-6-10 has slightly better pegging potential than
2-3-8-J. Even so, I'll go with the smaller crib average. I
can't afford to toss that 6-8 and hold four points in
this situation. Dealer could have an average hand, and I can't take
a chance on getting burned by a large crib. Some would ask: "You're
playing board position on Street One?" You ought to be playing
board position while your pegs are in the starting box!
Michael Schell:
This is a classic "play on or play off" type of question, and to
resolve it we must use board strategy. To review, as pone I have the positional advantage
if I am at least as close as ten points to a positional hole that dealer has not yet reached.
The first positional hole is at 18 (the others being 44, 70 and 96).
Dealer is not yet there, and I'm within ten holes, so I have the
positional advantage. My positional surplus is the difference between my
score plus ten (ten being average scoring for pone) and the positional
hole, in other words, 8. Dealer's positional deficit is the difference between her
score and that same positional hole, namely 10. Since my surplus is roughly
the same as my opponent's deficit, I should favor balanced play, other
things being equal.
Over the board, I would note that 2-3-6-10,
2-3-8-10 and 2-3-8-J each keep 2 points, while
giving up 4.6, 4.6 and 4.3 points respectively in the crib. A 1-in-4
shot at His Nobs is worth about the same as a 1-in-13 shot at three
points, so 2-3-8-J nets better than 2-3-8-10
at -2.3, though I think 2-3-6-10 is also a legitimate
contender since the 2-3-6 magic eleven pegs four points
against x-x. Nevertheless for pure balanced play, all
three choices are inferior to 2-3-10-J, which keeps 2
more points (in reality 2¼ more on average)
while giving up 5.9 points dealer's crib for a net of -1.9.
Furthermore, "other things" are not equal, now that I've seen this
poorish collection of cards (even the aggressive 2-3-10-J
maxes out at eleven points on a right 2 or 3
cut). So I'm just going to hold my nose and toss the dangerous
6-8.
Lots of players would discard defensively here on the theory that
since two points is all we need to get to the positional hole, there's
no reason to risk giving up a shitkicker crib. The problem is that
limping along with a two- or four-point hand (the probable result of
holding something like 2-3-8-J) will leave me in marginal
position, vulnerable to falling short of subsequent positional holes,
especially if my opponent is competent enough to discard and peg
defensively. It's like those NFL playoff teams this year who got too
conservative on offense down the stretch and ended up missing long field
goal attempts. Giving myself a little breathing room on offense is good
insurance against being slowly bled to death if my cards falter a
little, and should be worth the extra risk. At least I'm retaining a
good safe pegging hand, so it's unlikely that I'll get nailed in the
pegging and in the crib. I think in the long run, the balanced if
risky 2-3-10-J will win a bit more often than the prudent
but timid 2-3-6-10 or 2-3-8-J.
Phyllis Schmidt:
I'll throw 6-J. I'd rather hold just two points now
and hopefully break up the crib. I can turn it on next deal if I need
to.
Peter Setian:
In this conservative position, I would definitely not discard
6-8. I would toss 6-J. Now all cut
cards (except a 6) will provide a modest hand of four
to eight points, which should be enough to retain "dealer's control"
from a good board position (dealing from 20*–25*).
HALSCRIB:
With average scoring I'll be at hole 111 with opponent dealing
from hole 109* on the ninth deal. The discards of interest are
6-8, 6-10 and 6-J.
Obviously keeping the J will deny opponent one point
for nibs about 25% of the time (for a net swing of 2
holes), whereas keeping the 10 will gain five points
with a 9 starter (three for run and two for 15) about
9% of the time. The alternative to these two safe plays is the
aggressive 6-8 toss, which risks giving up a big
crib, but is more likely to keep me in position.
The game will likely end on deal 9, 10 or 11. My best chance for
a win is to count out on deal 10 or peg out on deal 11. Calculating
the overall winning chances for the three discards, it appears that
the choices come out very close. But on average I should win about
57% of the time by discarding 6-8, which is a little
better than I'll fare switching to defensive play this early in the
game.
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Panelists
Dan Barlow won the 1980 National Open Cribbage
Tournament, and made the 1985 All American Cribbage Team. His cribbage
strategy articles appeared in Cribbage World for many years, and
can be seen on the
ACC Web site.
He also provides strategy tips at
MSN
Gaming Zone. He has written seven books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
The Cribbage Bookstore.
John Chambers was one of the original founding
members of the ACC. He is a Grand Master, winner of seven major
tournaments, and author of
Cribbage: A New Concept, He also directs three annual
tournaments: the Ocean State Cribbage Classic, New England Peer
Championship and Charity Cribbage Challenge.
DeLynn Colvert (1931–2019) is the highest rated tournament player in the history of organized cribbage. He was a five-time National Champion, author of
Play Winning Cribbage, longtime editor of the monthly magazine Cribbage World,
and the ACC's only Life Master - Seven Stars. He also directed two annual tournaments in Missoula, MT, served as the ACC's President, and was one of the game's most affable emissaries. It's scarcely an exaggeration to say that Colvert's career defines modern cribbage. George "Ras" Rasmussen is a Life Master - Two Stars, a four-time All-American, the national Grass Roots Division 1 champion in 2009, a former state champion in Virginia, Montana and Washington, and holds a Gold Award and a President's Award. He also directs the Washington
State Championship, held each year in Centralia, WA. His articles on
cribbage are available on the
ACC Web site.
Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and was one of the principal architects of ACC Internet Cribbage.
Phyllis Schmidt is a charter member of the ACC, and has been
playing cribbage for about 40 years. She is a Life Master - One Star, a
Senior Judge, a National Champion (1992) and winner of the ACC Tournament of Champions (2005). She attends about 30
tournaments a year.
Peter Setian has played cribbage for over 20 years, and has
been a member of the ACC for about 14 years. During that time, he has
won seven major tournaments and earned his Life Master rating. He plays
in about eight tournaments per year, including the ACC Tournament of
Champions and the annual Grand National. He enjoys participation in
Grass Roots Club #72.
HALSCRIB is widely regarded as the world's strongest computer
cribbage player. Its opinion was solicited using a special analysis
version of the program. Since HALSCRIB only speaks binary, its thoughts
have been translated into English by Michael Schell and its creator, Hal Mueller, a retired mathematics professor and eight-time ACC tournament winner. For more information, see the
HALSCRIB home page.
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