You're dealer, leading 115*-113. You deal yourself
2-4-5-5-8-9 and toss 5-5.
Pone cuts a 7 and leads a 7.
What's your play? Suppose you take the 15-2 with your
8. Pone glances down at the board, then
pulls out an A. What's your next play? |
hide answers
Dan Barlow:
Pone is sweating as much as I am here. If he has enough, he's
worried that I'll peg six. If he has almost enough, he's worried
that he won't peg the two or three holes he needs. I'm inclined to
hope he doesn't have eight, because pegging six holes when pone
doesn't need to peg will require a lot of luck. If I assume he
doesn't have enough, I should play the 4, the card on
which he's least likely to peg. If I accidentally grab the wrong
card, the 8, and pone plays an A, I'll
play the 4 now. If he has a 4 and an
A and a 7, he probably would have led
the 4 whether he has enough or not, so he's unlikely
to peg on my 4.
John Chambers:
In this situation after the non-dealer leads a 7
after a 7 has been cut as the starter, I would play
the 2. If you played the 4 it set up a
15-4. If you played the 9 you would set up a run for
three points. And if you played the 8 you also set up
run possibilities. And remember your opponent only needs eight
points to win the game, so any points given to your opponent could
be costly. If I made it 15 and then my opponent played an A,
I would assume that my opponent has at least close to the amount he
needs and doesn't want me to peg.. That being the case I would try
to keep the low cards till the end of the play and hopefully you can
go out by pegging. I would therefore play the 9.
DeLynn Colvert:
I'm dealer needing six to win? It appears a 7 cut
gives him the needed eight points to win, so peg on. Play the
8. Then on an A response for 16, play the
2 for 18, keeping the count low so you may pair a
6 if that's played next. That'll give you four
cumulative points, hopefully a go, and your last card will
put you out. Good luck, but looks grim...
George Rasmussen:
A seven lead with a 7 on the deck is a bit
frightening. Could suggest that opponent has a strong hand with
middle cards and more than enough to count first and win game. It
could also be a bit of psychology in leading a 7 from
unrelated cards to match starter card to gain a possible pegging
advantage over dealer. I would take the 15-2 believing at this point
my chance to win is to take those two, possibly a run with the nine
and hang on to those two small cards to end of play. When my
opponent drops the A as second card played, my sense
is that they're dumping a dangerous small card —
one that poses a threat if retained to end of playing
sequence. Put that 2 right on it. If your opponent has a
2
to pair or a 3 to create a run of three, they likely don't have
enough points to get out with one exception: if they are holding
A-3-4-7 with 7 cut, they have eight points and the pegging game is
of no concern to them. I'm betting that opponent does not have that
hand as most folks would lead the 4 as a defensive
play, holding
enough points to count out.
Michael Schell:
Staring at the 7 lead with a 7 cut
on the table, I'm asking myself:
- How likely is it that she doesn't have eight points given
what I'm seeing?
- How likely is it that I can peg six points if I play on
here?
I'd quickly come to the decision to take the 15-2, figuring that
if she can peg on it, I probably have nothing to lose by making the
aggressive play. If she replies with a 6 I win
immediately with my 9, and if she replies with an
8 she has eight points showing already. If she gets a
run with a 9 I might it regret it later, though I
could then play the 4, hoping to either trap an
A, or else catch a 6 or 9
lead on the second play series.
My heart sinks on the A reply, as this probably means she's out
if she lives to count her hand. I don't see much point in making the
count 25 with the 9 — that only helps if she has a
stray 2. I'll drop the 4, hoping that
she has A-6-7-8 and plays the 8 next.
I'll get the go, then a 15-3 on her 6 lead to win.
Phyllis Schmidt:
After taking the 15-2 with the 8, I would play the
9 next, keeping my remaining two cards closes together to
hopefully get a run at the end.
Peter Setian:
Deciding to make the count 15 is the tough part. Once done, I would
easily play the 4 to make the count 20. If the pone
has enough points with a 6 and another middle card
left, they'll likely hold the 6 (as opposed to making
the count 26 on top of the 4). Then you'll peg out
with the 9 on the end. If pone doesn't have enough to
go out, playing the 4 shouldn't create problems of
more pegging opportunities.
HALSCRIB:
I don't like my chances here. Before the cut I'm a 2-to-1
underdog. I agree with the 5-5 toss if the objective
is to minimize opponent's pegging. However, it also minimizes our
own pegging. I would have tossed 4-9. In the
presented scenario, I would reply with the 2. Holding
2-4-9, my winning chances through pegging are about
20%, about twice that of the 4 and four times that of
the 9. Had I tossed the 4-9, I would
reply with the 5.
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Panelists
Dan Barlow won the 1980 National Open Cribbage
Tournament, and made the 1985 All American Cribbage Team. His cribbage
strategy articles appeared in Cribbage World for many years, and
can be seen on the
ACC Web site.
He also provides strategy tips at
MSN
Gaming Zone. He has written seven books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
The Cribbage Bookstore.
John Chambers was one of the original founding
members of the ACC. He is a Grand Master, winner of seven major
tournaments, and author of
Cribbage: A New Concept, He also directs three annual
tournaments: the Ocean State Cribbage Classic, New England Peer
Championship and Charity Cribbage Challenge.
DeLynn Colvert (1931–2019) is the highest rated tournament player in the history of organized cribbage. He was a five-time National Champion, author of
Play Winning Cribbage, longtime editor of the monthly magazine Cribbage World,
and the ACC's only Life Master - Seven Stars. He also directed two annual tournaments in Missoula, MT, served as the ACC's President, and was one of the game's most affable emissaries. It's scarcely an exaggeration to say that Colvert's career defines modern cribbage. George "Ras" Rasmussen is a Life Master - Two Stars, a four-time All-American, the national Grass Roots Division 1 champion in 2009, a former state champion in Virginia, Montana and Washington, and holds a Gold Award and a President's Award. He also directs the Washington
State Championship, held each year in Centralia, WA. His articles on
cribbage are available on the
ACC Web site.
Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and was one of the principal architects of ACC Internet Cribbage.
Phyllis Schmidt is a charter member of the ACC, and has been
playing cribbage for about 40 years. She is a Life Master - One Star, a
Senior Judge, a National Champion (1992) and winner of the ACC Tournament of Champions (2005). She attends about 30
tournaments a year.
Peter Setian has played cribbage for over 20 years, and has
been a member of the ACC for about 14 years. During that time, he has
won seven major tournaments and earned his Life Master rating. He plays
in about eight tournaments per year, including the ACC Tournament of
Champions and the annual Grand National. He enjoys participation in
Grass Roots Club #72.
HALSCRIB is widely regarded as the world's strongest computer
cribbage player. Its opinion was solicited using a special analysis
version of the program. Since HALSCRIB only speaks binary, its thoughts
have been translated into English by Michael Schell and its creator, Hal Mueller, a retired mathematics professor and eight-time ACC tournament winner. For more information, see the
HALSCRIB home page.
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