You're ahead 102-91* as pone. You're dealt
5-6-8-Q-Q-K. Do you go for it and keep
5-Q-Q-K, or play safe with 5-6-Q-Q
or 5-8-Q-Q? |
hide answers
Dan Barlow:
You shouldn't go for it here, because even if you get it, you won't
necessarily get out. If dealer were at 101* it would be a different
story, but don't expect him to go thirty holes in two hands and a
crib. (That's you. As for me, I should go for it, because it's
almost unheard of for one of my opponents to fail to get
exactly what he needs.)
John Chambers:
You're in good position, your opponent is not in good position.
On average he's about five holes short. Your goal is to keep your
opponent short. In this situation you would discard the 6-K.
Let's assume that you get only six points including the cut and
pegging. That would put you at hole 108*. Now let's assume that your
opponent gets eight in the hand, four in the crib and four in the
pegging.. That would put him at hole 107. He will still need 14
points on his first count to go out. At this point you need to play
it safe all around so you can minimize the number of points he gets
this time, which will maximize the amount he will need next time to
go out.
DeLynn Colvert:
I would hold the 5-6-Q-Q, the right balance between
safety and the possibility for offense on a 4 cut.
George Rasmussen:
I like my position very much, and dealer is short. I want to keep
this positional advantage, so I play maximum defense in this area.
My discard is the most defensive choice in that hand: goodbye
6-K! When playing defense on Fourth Street, it is wise to
make the safest choice possible. I do understand that the 8-K
discard leaves a better-looking hand to play. The 5-6-Q-Q
is a smoother combination. There's a good chance my strategy will
work and that opponent will have first count next time and need 14–16
points to win. My strategy would not be the same if opponent were
dealing from 98*.
Michael Schell:
I'm +16 while dealer is -5, so I'm a serious favorite (around 80%
I'd guess) if I just play defensively. In that light, an aggressive
toss has to be especially compelling if it entails serious risk, and
I don't think 5-Q-Q-K meets that standard. The
6-8 toss costs me more than 1˝ points
in the crib relative to
6-K or
8-K. Using the rule of
thumb that each point you give dealer when he's near 96* represents
6% of winning chances, I'd estimate that the aggressive play reduces
my back-end chances by about 10%. For that I get seven shots
(a 15% chance) at 16 points, plus two more shots at 14, and if I hit
I'll probably either peg enough extra to win this deal or else peg
out next deal (30 points is a lot for dealer to score on one deal
even with 6-8 awaiting him in the crib). I'll guess
that my front-end chances would improve by roughly 15% with the
aggressive keep, but the problem is that I'd have won most of those
games anyway with conservative play, so the real gain is much less
than that, certainly not enough to get me back up to the 80%
neighborhood.
So the question is whether to keep 5-6-Q-Q or
5-8-Q-Q. I perfer 5-6-Q-Q, which is
only .06 points more dangerous in the crib and somewhat more awkward
for defensive pegging, but gives me decent forward chances on a
4, 5 or Q cut,
especially if I catch dealer with ten cards (which will earn me at
least five pegging points). The extra shot at winning on a 5
cut versus ten-cards is particularly appealing as this could
otherwise be very dangerous for me.
Phyllis Schmidt:
I keep 5-8-Q-Q. I'll play all defense and try to keep
dealer back. 30 holes is a long way to go.
Peter Setian:
I would not "go for it", mostly because the dealer is well short of
position — needing a whole street with
two hands and crib. Also, even though a 16 point hand should
technically be enough to win by dealing one to three points away,
only the 5 or J cut will give me the
big hand (unlike holding something like 5-10-J-Q
which has 70% more cut cards, twelve instead of seven).
HALSCRIB:
With average scoring, we rate to win next deal with seven points
to spare while opponent falls about four holes short. Let's not
jeopardize that by going half-cocked with 5-Q-Q-K,
hoping for a 5 or J cut that itself
isn't even enough to put us out. Better is 5-8-Q-Q,
making the safest available toss (6-K), but even
better is 5-6-Q-Q, which is only a trifle more
dangerous in the crib, but gives us more forward chances in the way
of a 4, 5 or Q cut
accompanied by something like this:
Q 9 Q (29-1) J 5 (15-2) 10 6 (31-2) J (10-1)
I reckon scenarios like this give 5-6-Q-Q a 1–2%
edge over 5-8-Q-Q.
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Panelists
Dan Barlow won the 1980 National Open Cribbage
Tournament, and made the 1985 All American Cribbage Team. His cribbage
strategy articles appeared in Cribbage World for many years, and
can be seen on the
ACC Web site.
He also provides strategy tips at
MSN
Gaming Zone. He has written seven books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
The Cribbage Bookstore.
John Chambers was one of the original founding
members of the ACC. He is a Grand Master, winner of seven major
tournaments, and author of
Cribbage: A New Concept, He also directs three annual
tournaments: the Ocean State Cribbage Classic, New England Peer
Championship and Charity Cribbage Challenge.
DeLynn Colvert (1931–2019) is the highest rated tournament player in the history of organized cribbage. He was a five-time National Champion, author of
Play Winning Cribbage, longtime editor of the monthly magazine Cribbage World,
and the ACC's only Life Master - Seven Stars. He also directed two annual tournaments in Missoula, MT, served as the ACC's President, and was one of the game's most affable emissaries. It's scarcely an exaggeration to say that Colvert's career defines modern cribbage. George "Ras" Rasmussen is a Life Master - Two Stars, a four-time All-American, the national Grass Roots Division 1 champion in 2009, a former state champion in Virginia, Montana and Washington, and holds a Gold Award and a President's Award. He also directs the Washington
State Championship, held each year in Centralia, WA. His articles on
cribbage are available on the
ACC Web site.
Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and was one of the principal architects of ACC Internet Cribbage.
Phyllis Schmidt is a charter member of the ACC, and has been
playing cribbage for about 40 years. She is a Life Master - One Star, a
Senior Judge, a National Champion (1992) and winner of the ACC Tournament of Champions (2005). She attends about 30
tournaments a year.
Peter Setian has played cribbage for over 20 years, and has
been a member of the ACC for about 14 years. During that time, he has
won seven major tournaments and earned his Life Master rating. He plays
in about eight tournaments per year, including the ACC Tournament of
Champions and the annual Grand National. He enjoys participation in
Grass Roots Club #72.
HALSCRIB is widely regarded as the world's strongest computer
cribbage player. Its opinion was solicited using a special analysis
version of the program. Since HALSCRIB only speaks binary, its thoughts
have been translated into English by Michael Schell and its creator, Hal Mueller, a retired mathematics professor and eight-time ACC tournament winner. For more information, see the
HALSCRIB home page.
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