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You just pulled out a 20 point crib to make it 110-103*.
Now your opponent deals you 2-3-5-8-9-9.
What do you keep? |
hide answers
Dan Barlow:
I don't see dealer failing to move 11, especially when I'm
putting something decent into his crib. I suppose I'd keep
5-8-9-9. The play would go:
8 J 5 2 4 (29-1) 9 9 (18-2) 9 (27-7)
If the cut was a 7, I've won. If it wasn't, that
2-3 I tossed him will probably end it.
DeLynn Colvert:
I am in deep doo-doo. About all I can do is play desperation
defense, and discard the 3-9. The 2-9
gives opponent an extra card to score with a 4 cut.
The 3-9 is an all or nothing throw.
George Rasmussen:
Since eleven points or more would put me out with first count, I
will retain 3-8-9-9 and discard 2-5.
If I get a 7 or 10 cut to give me
eight points or more, I will lead the 3. If not I
will lead the 8. The 9 is also a lead
possibility if the starter card is not to my benefit, as some folks
will drop a 3 on the 9 believing that
if you had a 3 then you would have led it. Remember
if I cannot get out, I've got to get close so pegging will win the
game next deal. If I was playing defense on this hand, I would toss
the 2-9 as the safest combination. I don't believe I
can win this game if I play defense and retain 3-5-8-9.
Dealer is 18 points out. I hope my 2-5 gives him
no more than four points in the crib.
Michael Schell:
A miracle crib to get back into the game, and then I get dealt
this guff? Well that's cribbage for you. It seems I basically have
three plays to choose from:
- The 8-9-9 combination gets me to the
stinkhole on a 7 cut and within three on a
10 cut. Otherwise a 6 or 9
cut gets me within five, and a couple of other cuts get me
around there as well depending on which fourth card I've
retained. These aren't great odds, and most of these scenarios
require me to peg a little here just to get within reasonable
pegging range as dealer next hand. Meanwhile I've tossed either
2-3 or something with a 5 in it,
and I've left myself a not very impressive offensive pegging
hand
- 2-3-5-8 gets me within three on a 2
or 4 cut and within five on most other cuts. The
idea here is to peg three points against dealer's ten-cards,
then peg out next deal. 9-9 is not a good
defensive toss, but if I'm lucky enough that dealer didn't throw
mid-cards (and granted, I'm hoping for ten-cards in the pegging,
so this may be a stretch), then that pair might "miss" the other
three cards entirely, giving me a chance to peg out next deal
from within three. This seems a little more realistic to me than
going with 8-9-9, even though I have no chances
for a ten point hand
- The alternative is a defensive play with 2-5-8-9
or 3-5-8-9. I can tell you I've often stumbled as
dealer from 103*, so there's no reason that can't happen to my
opponent once in a while too. 3-9 in dealer's
crib averages about 4.9 points, and 2-9 4.7
points. Either one is a couple points better than the
alternatives. But this largely gives up on winning going
forward. I have one or two shots at six or seven points, and
lack a magic five for offensive pegging
Computer playouts with a digital player as skilled as HALSCRIB
would be the best way to settle whether the odds favor offense or
defense here. But the bots have taught me that experts have
traditionally undervalued aggressive play in borderline situations
like this. I'm guessing that 2-3-5-8, likely to fetch
at least six points, coupled with modest pegging here, is the best
way to go.
Phyllis Schmidt:
I'll keep 2-5-8-9. I can only hold two points, so
I'm going to throw the least damaging cards. Who knows? Dealer may
fall short. I hope to peg a few myself, count a few, and live to
live to play another hand close enough to peg out.
Peter Setian:
I would keep 2-3-5-8 (over 2-3-9-9
as the second choice). My goal is to deal next, from no more than
three points out, and hope it becomes a pegging game (at all cost).
Keeping 2-3-5-8 gives me more response cards to peg,
with the 3 lead. The hand has many cuts to a 7‒8
point hand and many more for a six point hand (with prayers for
pegging at least two points). So anything but a 6 or
9 cut gives me a decent shot at my goal, as long as
the opponents crib doesn't get too large with nearby cuts.
HALSCRIB:
Some humans may go for the biggest possible hand. Is that
desperation setting in? Well, I don't feel desperation or any other
emotion, so I'm just going to crunch some numbers like always. And
the number tell me that although I'm unlikely to win this deal or
next, going for offense is still more promising than trying all-out
defense in the hopes that opponent won't manage to score 18 points
in three hands. Which keep gives me the best offensive chances?
Keep |
Toss |
|
Average
hand |
Pone
Pegging |
Offense
Value |
2-3-5-8 |
9-9 |
|
5.70 |
2.02 |
7.72 |
2-8-9-9 |
3-5 |
|
4.48 |
1.37 |
5.85 |
5-8-9-9 |
2-3 |
|
5.17 |
1.57 |
6.74 |
On average I will score one more point keeping 2-3-5-8
instead of 5-8-9-9. In fact I'll score almost eight
points on average, enough to get me within three points. If dealer's
a little short despite the 9-9 toss, there's a very
reasonable chance of pegging out to win next deal.
Click
here for a
guide to cribbage notation and symbols.
Panelists
Dan Barlow won the 1980 National Open Cribbage
Tournament, and made the 1985 All American Cribbage Team. His cribbage
strategy articles appeared in Cribbage World for many years, and
can be seen on the
ACC Web site.
He also provides strategy tips at
MSN
Gaming Zone. He has written seven books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
The Cribbage Bookstore.
DeLynn Colvert (1931–2019) is the highest rated tournament player in the history of organized cribbage. He was a five-time National Champion, author of
Play Winning Cribbage, longtime editor of the monthly magazine Cribbage World,
and the ACC's only Life Master - Seven Stars. He also directed two annual tournaments in Missoula, MT, served as the ACC's President, and was one of the game's most affable emissaries. It's scarcely an exaggeration to say that Colvert's career defines modern cribbage. George "Ras" Rasmussen is a Life Master - Two Stars, a four-time All-American, the national Grass Roots Division 1 champion in 2009, a former state champion in Virginia, Montana and Washington, and holds a Gold Award and a President's Award. He also directs the Washington
State Championship, held each year in Centralia, WA. His articles on
cribbage are available on the
ACC Web site.
Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and was one of the principal architects of ACC Internet Cribbage.
Phyllis Schmidt is a charter member of the ACC, and has been
playing cribbage for about 40 years. She is a Life Master - One Star, a
Senior Judge, a National Champion (1992) and winner of the ACC
Tournament of Champions (2005). She attends about 30
tournaments a year.
Peter Setian has played cribbage for over 20 years, and has
been a member of the ACC for about 14 years. During that time, he has
won seven major tournaments and earned his Life Master rating. He plays
in about eight tournaments per year, including the ACC Tournament of
Champions and the annual Grand National. He enjoys participation in
Grass Roots Club #72.
HALSCRIB is widely regarded as the world's strongest computer
cribbage player. Its opinion was solicited using a special analysis
version of the program. Since HALSCRIB only speaks binary, its thoughts
have been translated into English by Michael Schell and its creator, Hal Mueller, a retired mathematics professor and eight-time ACC tournament winner. For more information, see the
HALSCRIB home page.
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