hide answers
Dan Barlow:
5-6-6-7 is at least four points better than
2-6-6-7 on most cuts, so the question becomes: is
5-5 four points better than 2-5 in the
crib? My guess is that it is about that much better. The
deciding factor for me is that the worst cuts if I save 2-6-6-7
(4, 10, J, Q,
K) are all cuts that could give me a huge crib if I've
tossed both 5s. This is a close call, as it was in its
previous incarnation. One difference is that
5-6-7-7 improves on any cut, while 5-6-6-7
doesn't improve on an A cut. That's enough to sway me to
tossing the 5s, and hoping for the psychological edge that
comes with flipping over a sixteen point crib.
DeLynn Colvert:
I would still discard the two 5s to my own crib. A
average crib of almost nine points is worth the the loss in hand value.
George Rasmussen:
I remember this well as I offered considerable analysis on the
2-5-5-6-7-7 hand in August 2002.
From that hand, I showed the rationale for the 2-5 discard,
and that choice was borne out by 100 simulated deals that I subsequently
tabulated with that hand. Although the current hand looks similar (you
have a second 6 instead of a second 7),
there is a considerable difference: with 2-5-5-6-6-7, the
discard choice should be 5-5. The combined value of hand
and crib will be considerably larger. Part of the increase results in the
cut of the 3 or 9 as starter. These two
cards add an additional two points of value to 2-6-6-7.
Small differences such as those influence the combined value of
crib/hand quite significantly over time. In 100 simulations of
2-6-6-7 with 5-5 discarded to dealer's crib, the
combined average value of hand and crib totaled 18.46 points. Total hand
points were 908 (9.08 avg.) and total crib points were 938 (9.38 avg.).
Conversely, when keeping 5-6-6-7 and discarding 2-5,
the combined average value of hand and crib totaled 17.2 points. Total
hand points were 1,194 (11.94 avg.) and total crib points were 526 (5.26
avg.). Note that the 5-5 discard averages 8.821 to your own
crib.
Michael Schell:
2-6-6-7 gets about a ¼
point higher expected average than 5-6-6-7. That's a
slightly wider spread than the difference
between 2-6-7-7 and 5-6-7-7. But as I've
noted before, hands with a 5 or a magic eleven in them
typically peg about ½ point better than hands
that don't. In this case, the bots say the pegging edge is over a point,
though this may be exaggerated. Nevertheless, the pegging potential of
5-6-6-7 clearly trumps
the scoring potential of 2-6-6-7.
Keep |
Toss |
|
Average
hand |
|
Own crib: |
Expected
average |
|
Static |
Delta |
Dynamic |
2-6-6-7 |
5-5 |
|
8.70 |
|
8.79 |
-0.14 |
8.65 |
17.35 |
5-5-6-7 |
2-6 |
|
12.17 |
|
3.93 |
-0.38 |
3.55 |
15.72 |
5-6-6-7 |
2-5 |
|
11.70 |
|
5.45 |
-0.07 |
5.38 |
17.08 |
|
|
Keep |
Toss |
|
Pegging (Schempp): |
|
Pegging (Mueller): |
Net |
(pone/dealer) |
|
Net |
(pone/dealer) |
2-6-6-7 |
5-5 |
|
+2.0 |
(1.7/3.7) |
|
+1.4 |
(1.5/2.9) |
5-5-6-7 |
2-6 |
|
+3.2 |
(2.3/5.6) |
|
+2.7 |
(1.3/4.0) |
5-6-6-7 |
2-5 |
|
+2.5 |
(1.8/4.4) |
|
+2.2 |
(1.5/3.7) |
|
Phyllis Schmidt:
I would do the same thing as before.
Discard 5-5. This gives you the best chance all around.
Peter Setian:
I would still discard 5-5 into my own crib for the best
potential of combined hand and crib value. The slightly different
distribution has little or no effect on the potential of the hand from
before.
HALSCRIB:
2-6-6-7 scores more between hand and crib than
5-6-6-7, but with no 5 to capitalize on a ten-card
lead, your offensive pegging will suffer considerably. For that reason,
2-6-6-7 is only worth keeping if you're playing off. Here
are my numbers, using the optimal formula of:
expected average + net pegging = optimal value
Keep |
Toss |
|
Optimal
value |
Average
hand |
Own
crib |
Expected
average |
Average
pegging:
Net (Pone/Dealer) |
2-6-6-7 |
5-5 |
|
18.84 |
8.70 |
8.80 |
17.50 |
+1.35 (1.52/2.87) |
5-5-6-7 |
2-6 |
|
18.32 |
12.17 |
3.45 |
15.62 |
+2.70 (1.26/3.96) |
5-6-6-7 |
2-5 |
|
19.29 |
11.70 |
5.38 |
17.08 |
+2.22 (1.50/3.72) |
Panelists
Dan Barlow won the 1980 National Open Cribbage
Tournament, and made the 1985 All American Cribbage Team. His cribbage
strategy articles appeared in Cribbage World for many years, and can
be seen on the ACC Web site. He
also provides strategy tips at
MSN Gaming Zone. He has written seven books on cribbage, two of which have been glowingly reviewed in Games Magazine. All, including his latest book Winning Cribbage Tips, are available at
The
Cribbage Bookstore.
DeLynn Colvert (1931–2019) is the highest rated tournament player in the history of organized cribbage. He was a five-time National Champion, author of
Play Winning Cribbage,
longtime editor of the monthly magazine Cribbage World, and the ACC's only
Life Master - Seven Stars. He also directed two annual tournaments in Missoula, MT, served as the ACC's President, and was one of the game's most affable emissaries. It's scarcely an exaggeration to say that Colvert's career defines modern cribbage.
George "Ras" Rasmussen is a Life Master - Two Stars, a four-time All-American, the national Grass Roots Division 1 champion in 2009, a former state champion in Virginia, Montana and Washington, and holds a Gold Award and a President's Award. He also directs the Washington State Championship, held
each year in Centralia, WA. His articles on cribbage are available on the
ACC Web site.
Michael Schell is a pioneer of modern cribbage theory, which synthesizes traditional concepts of expert play with new computer-informed insights and analysis. He has published Cribbage Forum since 2000. Schell holds a Bronze Award, is a Washington State Champion (2001), and was one of the principal architects of ACC Internet Cribbage.
Phyllis Schmidt is a charter member of the ACC, and has been
playing cribbage for about 40 years. She is a Life Master - One Star, a
Senior Judge, a National Champion (1992) and winner of the ACC Tournament of Champions (2005). She attends about 30
tournaments a year.
Peter Setian has played cribbage for over three decades, and has been
a member of the ACC for about 14 years. During that time, he has won seven major tournaments and earned his Life Master rating. He plays in about
12-16 tournaments per year, including the ACC Tournament of Champions and
the annual Grand National.
HALSCRIB is widely regarded as the world's strongest computer
cribbage player. Its opinion was solicited using a special analysis version
of the program. Since HALSCRIB only speaks binary, its thoughts have been
translated into English by Michael Schell and its creator, Hal Mueller, a retired mathematics professor and eight-time ACC tournament winner.
For more information, see the
HALSCRIB home page. |